Eberron Miami

Expedition to Xen'Drik
The party finds somebody who may be able to help them..

After last weeks incident, the party decided to go to their respective rooms for the night and meet up the following day at the Bloated Goat to decide what to do. In the meantime:

- Axle went to a House Sivis Enclave to make contact with his employer, informing them that the phylactery is with him. There’s just some complications.

- Tom made contact with Jobe who had hired her previous night, and he had offered up a safehouse at a discount but was still more than the party could afford at this point.

- Agga had went and talked with Cromwell explaining the situation. Cromwell suggested seeking out an artificer by the name of Quincy Redbadger who works for the university but is currently on expedition in Xen’drik. Cromwell supplies Agga with a House Lyrander voucher for fare on an airship to get there and with a ritual scroll to help him on his journey. Meeting back up at the Bloated Goat they went up to Tom’s room to discuss their plan in private. After finding out the price for the safehouse, Glorrent comes up with the idea to forge a write for credit to House Kundarak using his Writ of Retrieval with his house’s seal on it as an example. The party pools together their collective skills and manage to forge a pretty believable copy.

Not long after they had finished, Tom sees a familiar figure in the mirror standing right behind her. Only detectable to Tom until it decides to materialize in the middle of the room, dimming the lights and telekinetically shutting the balcony door locking The Amazing Agga out on the balcony for almost the whole entirety of the fight. This figure has a porcelain painted mask floating in the hood of a seemingly formless robe of pitch blackness, attacking the party with tendrils of shadow coming from all directions. After a heated battle and a near death incident for Tom. The Amazing Agga recalls some word of creatures like this hailing from the dream realm of Dal Quor. Tom explains that she has had visions of them for some time, but this is the first time one has actually materialized.

The party passed off their forgery and spent the night in the Ghallanda safe house planning to leave by airship the following morning to Xen’Drik. After a day of travel on the ship, the party awoke to find the ship was being attacked by air pirates. The pirates didn’t stand much of a chance since they weren’t prepared for such resistance. However due to a spell Agga had cast on the pirate captain blocking her vision the airships eventually collided causing the party’s ship to tilt becoming more and more dangerous causing their footing to slip and possibly fall of the edge. After some impressive battle tactics and Gilder knocking several of the pirates overboard himself the party decided to board the enemy ship with only it’s captain remaining as it made it’s getaway.

The Introduction Session

Gilder finds himself as an assistant to a House Cannith blacksmith Boris D’Cannith in the lower regions of Sharn. Boris closes shop early to get ready for a party held by the House up in the Noble district known as Skyway and asks that Gilder come along just in case some Collection Agents of House Kundarak make their presence known.

Tom is a recent arrival to Sharn and walking around she hears a halfling cry out for help as goblin had stolen a large bag of pastries he was delivering. She sticks her leg out and watches as the guilty party tumbles head over tail smashing into a wall knocking himself clean out.

The Halfling works for House Ghallandra they have been employed by House Cannith to make sure tonight’s party in Skyway will not be forgotten in the near future. He offers her employment as a guard for tonight’s event and for her to meet him later tonight at the location.

Axle finds himself on assignment on behalf of his employer. His job is to infiltrate the party tonight and see what intelligence he can gather. After stealing another party goer’s invitation outside the gate he manages to get in quite easily.

At Morgrave University after a day of classes, The Amazing Agga’s mentor – Master Cromwell invites him as his quest to tonight’s event in Skyway. Later that night they meet up and take a skycab up to the district that floats above Sharn.

Glorrent D’Kundarak is a collections agent from the house of his namesake. His assignment is to collect payment from one Boris D’Cannith. Who he finds out is attending an invite-only gala tonight. But Glorrent has his invitation already – a writ of repossession on behalf of House Kundarak with the seal of the Kingdom of Breland.

The party is very obviously a show of wealth on behalf of House Cannith and not so much a birthday celebration. The famous local band “The FIddling Bards” are playing on the stage at the south end of the balcony. Local dignitaries and House members are hobnobbing nad taking advantage of the free bar and food. Agga while speaking with Master Cromwell and some other well-to-do’s, sees out of the corner of his eye party patrons running down a hallway covered in blood and entrails only to be drug back behind the wall clawing and screaming.

Out from the entrance hallway comes a mob of nameless undead ripping it’s way through the party goers trying to escape. Just off the East and West balconies, two elemental powered skiffs rise up each unloading a duo of Wight soldiers into the crowd. At the south side balcony right behind the Fiddling Bards, a Vampire Lord climbs over the railing and runs his blade through the torso of the Fiddling Bards’ singer. He makes the quip “He’s a little sharp..” and then yelling ” FIND IT!!” out to his crew of undead.

Glorrent and Tom quickly find themselves facing two of the Wight Soldiers by themselves. Tom fumbles with her fullblade for a bit while Glorrent made hasty work of them with his trusty axe.

Agga’s mentor had forgotten his spell book, so it was up to him to hold off the hallway full of undead. Agga pulls out every trick in his spell book, and despite a close call stops the horde of zombies form even making it out unto the balcony.

Gilder and Axle have the duty of not only dealing with two of the Wight soldiers, but the Vampire Lord himself. After a grueling fight they slay the Wights but not before the Vampire makes his escape, dropping a Holy Symbol of the Blood of Vol.

Afterwards while the city watch ropes off the crime scene for the investigation, Boris D’Cannith makes a temporary deal with Glorrent D’Kundarak, offering up the services of his warforged assistant Gilder in return for some more time to collect money to pay off his debt. Gilder begrudgingly agrees to this and offers up the idea of seeing his friend and trusted cleric Anvil the Rusty. He may be able to shed some light on what just happened.

The party pays Anvil a visit, and he informs them about the Blood of Vol and asks if he can keep the symbol and ask around the religious circles to see if anybody knows what Vol is looking for exactly. The party agrees to see this incident through and meet up with him tomorrow after a night of rest at the Bloated Goat.

After much waylaying in the morning, they make their way to the worn down temple of Onatar where Anvil resides. they find him sitting on the front pew and he asks them to join him. After sitting the party down he tell them “I’m sorry” and then a woman who identifies herself as Inquisitor Tennant from the Church of the Silver Flame arrives, but not without a few paladins at her side. She informs them that the reason they were attacked was because Gilder is in possession of Vol’s phylactery. Confused Gilder explains that he has no such item, and she informs him that Vol’s phylactery is actually part of him and in order to destroy Vol, they need to destroy him.

Tennant commands her paladins to attack, and after a short skirmish Agga casts a spell that made things more difficult than they needed to be. Inquisitor Tennant made a quick getaway leaving her paladins behind to be dealt with by the party.


Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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